people who don’t smile and people who smile maybe too much

August 20

Squares of character portraits. Detailed descriptions in the alt text, or skip to the overall art description.

Lost internet, considered finally fixing the Toyshelf tagging system, went nah and whipped up some new “thumbnails” for these losers instead. Some of their designs are more consistent than others.

process shot of the squares in one canvas as drawn, in a 2×8 column (with one left intentionally blank, where time notes used to be)

I didn’t really have an all-together layout planned. I still don’t! For the finished squares above, I just winged it directly in code 👍

random relevant factoids:

  • You know those digital artist memes about having unsearchable keysmash filenames? I did that at first. Then I got sick of it. In 2014, I started keeping random doodle-sketches in files titled by date. This does not solve any “where the fuck did I put that one scribble” problems, but it looks nice.
     Anyway, the default canvas size was 500×500px for years—including through 2018, when most of these characters were developed. Hence the size of these!
  • I try to avoid coloring with base colors + overlay spam. (There’s nothing Inherently Wrong with it, it just tends to feel cheap/lazy to me. Uniting a color scheme from the getgo tends to be faster, as a plus.) These were all colored with base defaults and overlay spam anyway, because I did not have one singular iota of a palette plan going in.

time taken: about 7 hours, breaks not included, plus some untimed handful of minutes for next-day fixes. Also not including code fuckery on this webpage—primarily for the finished art, but also for this description. It’s different if your browser’s wide or thin!