moff.blend

  • April 22, 2026 (with some tweaks on the 27th)
  • time taken: ~7.5 hours base, +35m tweaks

Caught a Venomoth in a recent Pokémon FireRed playthrough and it was surprisingly good! That and its big ol’ eyes nudged it up my Bug-type favoritism rankings some.

This is a very simple model with an even simpler rig. It’s based on a specific plush, and although I wasn’t counting polys, it happens to clock in at 1,500 tris exactly. Also, both wings flap with one (1) driver-controlled bone movement. Neat!

A side view wireframe of the moth, with its bones highlighted and statistics displayed.

I’m also pretty happy with how the colors turned out! The entire base palette uses named HTML colors, just to keep it simple, but the real magic is in the shader nodes. Voilà:

A screenshot of two moth models, one vibrant and one washed-out. Below is the base image texture, and the node tree for the shadows.
For an extra clear example, I turned the Factor all the way up on the foreground moth here. The paler duplicate ignores the Color Ramp entirely.

Realism be darned, I like colors. And doofy eyes.

A side view wireframe of the moth, with its bones highlighted and statistics displayed.
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