self-critique for the soul
Was thinking about dynamic angles and cinematography and whatnot, wanted to revisit the recent comic scene.
Full transcript (click here)
self-crit for the soul
thoughts on angles, composition, and other “DVD” commentary, ft. chicken-scratch handwriting
[page 1]
- first panel was changed because the hand pulling back was unclear (back or forward?), but I like it angle-wise—[Joce’s] POV, [downshot]
- [This could theoretically still work in motion, but since it’s not in motion, it’s gotta go.]
- [second panel] was supposed to be an upshot, finished background threw it off
- [point of the panel:] KL looking up at J, who’s distant/not fully facing her
- BG wasn’t suuuper necessary tbh
- 2 beats [at the end]: Joce dramatically monologuing, humorous interruption
- flat angle works for humor, kinda meh on the first [preceding panel]?
- more closed in?
- [alternate version is] still flat—front-on, just to make it not repeat the previous?
- [another alternate version] not even facing viewer? ~mysterious~
[page 2]
- [page] goal: Joce is obviously bluffing—she’s not actually watching anyone (hence full focus on her last page), & no one is trying to attack first.
- [first panel is an] establishing shot—kinda plain? I like J+KL being “framed”/closed-in, though
- zooming out makes them smaller, but [I’m] not fond of the setting emphasis
- fudging J+KL’s proximity to the outside [in a third version], but J looks more closed-in, hmm
- this [curve formed by the setting] also guides [the eye] down nicely to next panel
- [middle row, panel] 1: KL looks outside. Meh—does the job, kinda plain?
- more J’s POV? with or w/o J on the side
- actually show people?
- [middle row, panel] 2: I like this, still—J looks small, KL’s kinda side-eyeing her. (could tweak dialogue to make stuttering more intentional, tho—)
- [middle row, panel] 1: J lost in thought, [panel] 2: KL interrupts again, now physically
- this one’s fine—J sandwiched between KL + own dialogue—1 can be similar to sell the beat?
- idk it could be a close-up [on the left]. tight focus.
[page 3]
- [in thumbnails, Joce] was turned away? not sure why that changed—more clearly defensive now?
- kinda wondering if it’d be good to keep not showing KL’s face clearly [in the top row]? J’s not really looking at her yet.
- This [corner panel] changed because Too Many Words—but I think the new one keeps J closed-in even more, which is good
- [Joce ignores KL + is closed-in by her dialogue should work] in contrast to [the middle row:] big & open—slower, visual “...what the fuck.”
- honestly I like this last part, nothin new to note.
- also this [last panel] is small/zoomed out for 2 reasons:
- comedic beat, emphasizes J’s “WTH” expression next page
- J isn’t really aware she’s staring like that. not all panels use this “what J’s paying attention to” idea, but I try to keep it in mind
[page 4, AKA] Important Handshake Page™
- this [upper third] is alright—focus is on the expressions & motion, anything too varied could distract from that
- This [last] row tho. gave me isssues.
- angle was wonky when sketched out
- idk it looked awkward in detail
- entertained a side view—too similar [to the top panel] for no reason, didn’t want to focus on KL
- wasn’t sure what J should be looking at
- ended abruptly; would be more apparent with a new scene on the next page
- original thought was [that] Joce was unsure why she gave KL her name, but that was kinda weird/tell-y. changed it to be more generically doubtful
- angle was wonky when sketched out
- finished version:
- condenses similar angle to less space, lets end line “linger”/“fade out”
- J’s “Mhm” closes the exchange, instead of cutting on KL’s intro
- vaguer end line = can mean a lot more (“[This] can’t [last]” why?)
- +KL’s left hand [being added to the handshake] was winged, the size difference is A Lot