Important: Thick build, defined muscles. Limbs and neck have typical range of movement, though whitish areas would feel severely calloused and slightly cold to the touch.
key traits
Probably a human being—ignoring the rabbitesque skull-head and white-rot gnawing at the limbs. Nonetheless capable of typical human movement (facial expressions notwithstanding). Muscular; outfit might’ve been some kind of outdoorsy getup, but it’s missing something. A black bandana obscures the lower head. Seems self-assured, but doesn’t talk.
Associated with pale yellow.
actual notes
- Upper curve of the head is convex from the side, but may appear concave from other angles due to snout protrusion.
(also, I am not as consistent with it as with other characters' features yet.)See 3d turnaround for a low-poly reference. - “Ears” are capable of moving for expressiveness, but rarely do.
- Important: Area inside “skull” is void, with no discernible form. Eyes are usually stylized to suggest shadow.
- The rest of the head (important:) does not emote; no furrowed brows or mouth movements.
- Ear length isn’t consistent. Not too long, not too short; as long as the silhouette resembles a rabbit, it works.
- Front six teeth are thin, long, and relatively flat along the muzzle curve; “back” teeth are blunter like human molars. The two frontmost teeth are longest.
- Bandana suggests a jawline but (important:) never comes off. Back of the head is rarely if ever shown.
- Upper curve of the head is convex from the side, but may appear concave from other angles due to snout protrusion.
Clothes can be a little frayed at the edges. Or not. I don’t draw this consistently.